|Pop Goes the Weasel|
|Published by||Little, Brown and Company|
| Preceded by|
Cat and Mouse
| Followed by|
Roses Are Red
The book begins by introducing the villain, Geoffrey Shafer. He is a well-dressed and wealthy man who lives in Kalorama, Washington, D.C. and drives a Jaguar XJ12. In the beginning, he rushes into oncoming traffic causing a commotion, before a police officer pulls him over and asks him for some identification. This is when the reader finds out he is a British Diplomat who has diplomatic immunity. As Geoffrey feels he is losing control, he decides to play a fantasy game called the Four Horseman, in which he takes on the character of Death. As the game begins, he drives to the red light district, picks up a prostitute and e-mails the other Horsemen.
The Four HorsemenEdit
- Geoffrey Shafer (The Weasel) – Death. The main villain in the book.
- Oliver Highsmith – Conqueror. The game was originally his idea. He was in charge of the other 3 when they were stationed in Bangkok.
- George Bayer – Famine.
- James Whitehead – War. War Recruited Shafer into MI6. Whitehead reported to Highsmith.